ECHO: The Dark Is Listening

See by sound. Something hears

Only for iPhone

Free · In-App Purchases · Designed for iPhone. Not verified for macOS.

iPhone

Twenty levels free. One purchase opens the other fifty — the pack that learns your habits, silence over whole maps, and the abyss. No ads, no subscription, ever. A maze with no light in it. You are the only light there is. Touch the screen and your voice goes out as a ring. Walls flare where it passes, then fade back into nothing. What you saw, you have to remember — the dark does not keep it for you. TWO VOICES, AND A PRICE A whisper is cheap and shows you almost nothing: a small circle of the world, close to you. A call carries across a room. It charges the resonators that open sealed doors — and it wakes whatever else is down here, listening. Seventy levels are built on that one choice: how much light is worth how much risk. NINE ACTS, DEEPENING The first ones teach you your own voice. Then something that sleeps in the dark learns it too. It cannot hear a whisper. A call, it hears. Later the world stops answering at all, and you cross whole rooms from memory while more than one thing follows the sound of you. FELT, NOT ONLY HEARD Every echo fans out under your palm through the Taptic Engine, in time with the sound. Nothing here is a recording: the soundscape is generated live — a calm pad breathing over near-silence, thinning as the dread rises to take its place. Headphones, if you have them. A dark room, if you can. WHAT IT COSTS Levels 1 to 20 are free. That is the whole hunt: both voices, sealed doors, zones of silence, and four acts spent beside things that come for the sound you make. One purchase opens the other fifty and everything in them: the pack that learns your habits, silence laid over whole maps, and the abyss at the end of the ninth act. There is nothing else to buy, ever. No advertising. No subscription. No accounts, no sign-in, and no permissions to grant. ACCESSIBILITY Reduce Motion — from iOS or from the game's own settings — stills the camera shake, the parallax and the pulsing. The echo itself stays: it is the game. Sound and haptics have their own separate controls, and the menus and in-game controls are labelled for VoiceOver. iPhone, held either way. Best alone.

  • 5.0
    out of 5
    1 Ratings

Twenty levels are free now, instead of ten. The free run used to end just as the game was starting; it now carries the whole hunt — the sealed doors, the zones of silence, the first sentinel that hears a call but not a whisper, and the finale of act IV.

The developer, Dashchynski Dzianis, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Identifiers
    • Usage Data

Privacy practices may vary based, for example, on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Provider
  • Dashchynski Dzianis
Size
  • 3.1 MB
Category
  • Puzzle
Compatibility
Requires iOS 18.0 or later.
  • iPhone
    Requires iOS 18.0 or later.
  • Mac
    Requires macOS 15.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 2.0 or later.
Languages
English and 11 more
  • English, Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese, Spanish, Traditional Chinese, Turkish
Age Rating
9+
In-App Purchases
Yes
Copyright
  • © 2026 Dzianis Dashchynski