Fabled Arms in Hand, a Realm Mine to Command!
Soul Knight Prequel is a pixel-art action RPG featuring loot farming. Slash monsters to upgrade your power, or party up for treasure against the odds. Our newest ARPG continues to feature Soul Knight's familiar posse of chibi characters, while satiating the fans' hunger for more lore and quests!
The game’s story begins prior to the events of Soul Knight. Help the magical land’s heroes form a knighthood, embark on an epic quest, vanquish foes with every combination of weapons and spells, and ultimately save Mystraea from impending doom.
[The Pixel Dark ARPG: A Masterclass in Mayhem]
Drop into Mystraea - a realm where spellcraft and steel collide - for an adrenaline-spiking action RPG experience. Carve through hordes, farm legendary loot, theorycraft the ultimate loadout, and pop open chests like piñatas. It’s an absolute dopamine rush, and every single run hits the spot.
[Class Warfare: Curate Your Combat Silhouette]
Thief, Archer, Warrior... pick your poison. Whether you want to brawl in the trenches, snipe from the shadows, sling arcane artillery, or tank a freight train, we've got you covered. Hit Level 12 to unlock Prestige Classes, offering a massive, interconnected web of skills and Specializations. Or, roll a Heroic Class to bypass the evolutionary grind and scale straight to god-tier power from day one!
[The Theorycrafter’s Sandbox: A Symphony of Synergy]
Dive into a ridiculous reservoir of gear. Stack Fatebounds and experiment with endless affix permutations that never get old - turning every drop into a calculated winning. Monsters don't just die; they explode into showers of pure build-crafting potential. The deeper the grind, the harder you scale, and the more obsessed with the math you'll become.
[Squad Dynamics: Multiply the Chaos, Divide and Conquer]
Rope in your crew to push maps, raid dungeons, and completely dismantle boss mechanics together. Solo play delivers that pristine, immersive RPG isolation, but squads turn the server into an all-out, unstoppable steamroller. Double the firepower, double the absolute havoc!
[Seasons in Flux: New Epochs, Zero FOMO]
With shifting seasonal epochs, limited-time phenomena, and fresh progression goals, the world reinvents itself every time you log in. The meta evolves, and your power ceiling rises, but the grind stays respectful of your time. You’re always in the endgame, never trapped in the FOMO.
[Blood, Sweat, and Botanicals: The Art of the Downtime]
It’s not all high-octane dungeon crawling! Retreat to Chillstead Village to curate your drip, harvest your crops, and let the adrenaline settle. Slay like a demon, chill like a local - that’s the true rhythm of Soul Knight Prequel.
Follow Us
- Official Website: prequel.chillyroom.com
- Facebook: @chillyroomsoulknightprequel
- Tiktok: @soulknightprequel
- Twitter: @ChillyRoom
- Instagram: @chillyroominc
Contact Us
- Support Email: info@chillyroom.games
Why i changed from a 1 star review to a 5 star review
Soul knight enthusiast
I originally had the game at a 1 star review because i could not access it, and it constantly crashed. You can imagine how frustrating that is for the player, however i changed my review about 2 weeks later, as they fixed that problem. This not only shows how responsive the chilly panda staff is but also talented they are as game developers. The actual game itself is incredibly well made, but really is not like the original soul knight, the enemies are similar and the bosses are basically the same, how you actually play and it’s progression are different. The progression is much better than soul knight’s, easier to understand and complete while still being a grind. The gameplay i wish was a little more like the original with the use of guns but it’s a small complaint, the gameplay is really, really fun and creative. My biggest issue, is a feel like the game could have been better with player on player interactions, for example often times the multiplayer rooms don't work simply because the internet( of the other user) didn’t work, or they weren’t active. Secondly there could’ve been more players on player interactions with the use of pvp or card battles, so far their is no way to duel other players, which should be a mechanic especially in an rpg mmo game( which is what soul knight prequel is), even if dueling an other player is a little to hard to make work, they should atleast make card battles multiplayer not just with ai, that would make actually finding and using cards so much more entertaining. However that being said that really is just one problem that i nitpicked, all in all soul knight prequel is probably the best free mobile game on the App Store right now and should be a MUST HAVE for anyone.
A blast with a bug or two
Ipfleger
I loved the original Soul Knight, and I might like this more. This game is like if Soul Knight and Diablo II had a baby, and it is a blast. I highly recommend it.And really, that is an understatement. It feels like the developers really wanted to take the things they learned from Soul Knight and improve on them here. And they succeeded. The tweaking system is fun, I enjoy leveling up the characters. It’s just good ole fun.Some current things to think about -As of December, 2023, there are a couple bugs. For one, I very frequently get a screen that pops up and gives me a message about connecting to the server. It goes away if I press retry and I don’t mind that, but maybe wait a little longer to try it if you think that will annoy you.It seems to err on the easy side. To be fair, I played way too much Soul Knight and I could just be that good. But also my five year old was playing and wasn’t overwhelmed, si there’s that. Honestly I kind of liked that aspect, I downloaded it on another device so we can play together. But for me, I wish it had a hard mode. I’ve tried going to worlds that suggest higher levels than I am and that’s better, but I’m still too buff and skilled I guess.Bottom line though:This is a solid RPG that I have already recommended to friends and family so they will play with me. I think you will enjoy it, I gave it 5 stars for a reason (even counting the bugs).*I am a level 12 Pyroknight at of the time of writing this
Overall Good, but too many errors
Kyai1
Very fun game. I quite enjoy it. Unfortunately the game is riddled with bugs. I note 3 significant ones below:1) Not Synchronizing w/ New SeasonMy old characters (which I’ve only made a week ago) do not sync up with the season updates, and this cannot participate with any of the new season’s benefits. Only my new character (made about 2 days ago) can. 2) Multi-player issuesI have played the multi player aspect of this game, but the game glitches too much, thus preventing a smooth play. For example, my old characters cannot play with my friend’s newer characters. Or during multi player games, the maps glitch and forces us to disconnect (thus far this has only happened when entering a room portal). Also notable is that cursed chests create monsters that each person must fight, as opposed to fighting together. I noticed this after opening a cursed chest and I only had slimes or goblins, but over the phone, my friend was fighting some lizard or dragon monster. Unsure if this is a feature or a bug. 3) Connection issues I still have no idea why I need to retry to connect to the server so many times. This game has a lot of potential, please fix these issues (and others that have been shared) to make the game enjoyable for all!
Developer Response
Hi thanks for reaching out and your detailed feedback. For issue 1) and part of 2), as far as for S1, the rules for seasonal transition are like this that characters created before the current season become permanent characters and are limited to new season's content, while unable to enter co-op mode with seasonal characters, but still can play with other permanent characters. We aim to encourage players to try out different classes along with other new stuff from seasonal updates. You can read articles on SKP web for more info (https://preview.soulknight-prequel.prod.chilly.tech/et), and these are also available on Discord. And for the glitch and network bugs, could you please offer us recordings of these issues and send it to info@chillyroom.games? It would be very helpful to us.
Was amazing
Jacob Niemela
I used to play this game every day, and then they got rid of every unique ability that each subclass had. I tried for a while to get used to it but they also made every enemy insanely tanky while nerfing their damage into the dirt removing any threat that they could have posed, making even killing normal enemies a thirty second task. They also decided that instead of reworking or making any of the weaker characters stronger, they instead made every character weak, in a mainly single player game, with no pvp, why. There is nothing to buy to make yourself stronger so greed isn’t even a reason to ruin everything. The concepts of what they have added are great, but they have removed so much from the game that they’ve become useless. I bought the battle passes LONG before every single thing was needlessly watered down and those year and a half old purchases are the only thing stopping me from uninstalling. I logged on for the Halloween event to see if anything has changed, after I spent two minutes beating on the Halloween boss and not seeing his health bar move at all, I have decided to stop coping. Was peak, and now it’s not even worth logging on to collect daily rewards.
[New Content]
1. Dynasty Factions: Pledge fealty to the Factions of Wei, Shu, or Wu and tackle the Yellow Crucible. Face cursed trials head-on to secure vital provisions, amass Military Merit to promote your Official Rank, and unlock Fabled Arms for massive power spikes and lucrative rewards.
2. New Class & Specializations: The all-new Astreon class debuts - command the cosmos and arbitrate fate itself! The Pyroknight’s Specializations have also been fully overhauled with brand-new Awakened skills and Sacred Soul Sets, completely revitalizing the class's combat loop!
3. Gear System Overhaul: Gear affixes have been streamlined into a dual-system of Forged and Celesturgic types, while the old Tempering and Scroll Enchanting systems have been retired. We've introduced affix leveling and progression mechanics, supporting targeted Forging Replacements, Celesturgic Recasts, and lossless Celesturgic transfer - empowering you to theorycraft and craft your absolute Best-in-Slot gear. Gear Leaderboards have been removed.
4. Proving Grounds Revamp: Removed gear drops from within the mode and overhauled stage and floor-skip mechanics. Exceeding the recommended power level now grants additional floor skips, slashing the grind of repetitive climbing and delivering a much more streamlined, immersive push to the top.
5. Cosmetics Update: The "Fierce Finesse" skinline has been added to the Gachapon, and the Order Medallion has been updated.
6. New Progression Content: Added the Legendary Eidolon "Yueying Eidolon", 18 new Legendary equipment pieces, 1 Axial Incarnate Set, and a new Axial Core.
[New Events]
1."Drawgon Delve": The new season's limited-time event is here! Participate in Drawgon Delve, the 7-Day Revel, and more to secure the Legendary Fengxian Eidolon and the Red Hare companion. Plus, claim the Purrnana Eidolon and a massive hoard of ultra-rare loot for free!
2."Osmanthus Moonfall": The Mid-Autumn event kicks off soon, bringing a bounty of spectacular gifts along for the ride! Participate in voting and trivia to win gems and exclusive avatar frames.
3."Gala Login": The celebration is approaching! Log in consecutively to earn Stellarite, Gachapon Coins, Tablets of Wishes, and more.
[Optimizations & Adjustments]
1. Difficulty Unlocks: The difficulty levels for Pandora's Labyrinth, Enigmine, Aeonic Enigmine, and Aeonic Echo are no longer tied to your Proving Grounds progression. They will now unlock independently based on your progression within their respective modes.
2. Chevaliers' Academy: Added an all-new progression guide to replace the old "Power Up." Featuring new stage goals and assessments, it provides crystal-clear direction for your build. Complete stage quests to boost your power and claim rewards.
3. Companion System: Streamlined the system by removing companion stats, Bonding levels, and active skills. Adjusted certain companion skills and optimized interface interactions.
4. Gachapon Dispenser: Overhauled the Gachapon UI and added a reward preview feature.
5. Skin System: Added Skin Presets, Random Display, and Hide Skin Helmet features.
6. Calamity Fatestones: Fatestones now feature both a Calamitous Fatebound version and a Normal Fatebound version.
7. Fatebounds: Optimized the effects of 10+ Fatebounds and Calamitous Fatebounds.
8. Aeonic Echo: "Aeonic Echo - Ultra Extreme" can now be synthesized into "Aeonic Echo - Insanely Extreme."
9. Echoes: Removed the Echoes feature; Slot Potencies will continue to function normally.
10. Trial of Embers: The mode has been removed from Seasonal servers (Permanent servers remain unaffected).
Version 1.13.0
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Information
Seller
ChillyRoom Inc.
Size
729.7 MB
Category
Roleplaying
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.